﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public struct BezierNode
{
    [Header("节点位置")]
    public Vector3 nodePos;
    [Header("节点平滑系数")]
    public Vector3 nodeOffset;
    public Vector3 getReverseNodeOffset() {
        return nodePos - (nodeOffset - nodePos);
    }
}
